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141. New market filter suggestion - in Player Features and Ideas Discussion [original thread]
It's quite simple: "Only display orders in systems on autopilot route". I'd love to have this function. I don't know how often I fly from A to B and want to buy certain things on the way without having to make detours.
- by Daedalus II - at 2011.12.06 21:19:00
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142. Making sniping possible - in Player Features and Ideas Discussion [original thread]
Mfume Apocal wrote: People are going to be mad as **** when I layer a lowsec mission hub in a dozen of these things, just to **** everyone off. There are ways around that, they could for example be made so expensive it's not worth it just to ...
- by Daedalus II - at 2011.12.03 03:54:00
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143. Making sniping possible - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: Good stuff... Thanks, finally someone with some creative input :) In my opinion a probe like this should disrupt anyone inside it, friend or foe (it can be argued that the probe is wide spectrum jamming and ca...
- by Daedalus II - at 2011.12.02 21:26:00
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144. Redefine the rail gun niche - in Player Features and Ideas Discussion [original thread]
Goose99 wrote: Ines Tegator wrote: Daedalus II wrote: * Another suggestion I've seen is to make ships under heavy fire get their signature reduced, making them harder to hit and forcing ships to divide their firepower between several tar...
- by Daedalus II - at 2011.12.02 20:53:00
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145. Making sniping possible - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Daedalus II wrote: How does this protect mission runners more than giving them an extra minute or so?. Because that's far too much. Well I'm no mission runner ganking expert but I'd imagine that either the mission...
- by Daedalus II - at 2011.12.02 20:41:00
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146. Making sniping possible - in Player Features and Ideas Discussion [original thread]
So I guess you both missed the part where I said that the probe itself will be EASILY SCANNED DOWN. Reading comprehension FTW. So you find a probe in the system. Maybe you're interested in what it has to hide, so you warp to it. If it's undefende...
- by Daedalus II - at 2011.12.02 20:29:00
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147. Making sniping possible - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Scan disruption is not the way to solve this perceived problem. Such a mechanic will be abused in quite a few other areas of eve. Come up with a better idea. The fact that it can be used in other areas of EVE is what I...
- by Daedalus II - at 2011.12.02 20:15:00
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148. Making sniping possible - in Player Features and Ideas Discussion [original thread]
The idea is quite simple: create a scan disrupt probe. The probe should have a range of perhaps 0.1 AU. And while it will make everything impossible to find that is within its disruption sphere, it itself will be easily scanned down and found. It...
- by Daedalus II - at 2011.12.02 20:10:00
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149. Redefine the rail gun niche - in Player Features and Ideas Discussion [original thread]
As I see it the problem isn't the rails, it's the blob fights. One sure-fire way to improve EVE gameplay would be to reduce those to a minimum. There should be some mechanic that makes it impractical or downright useless to target all your ships o...
- by Daedalus II - at 2011.12.02 18:33:00
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150. Sticky:New dev blog: You people really do love blowing up spaceships. - in EVE Information Portal [original thread]
Jack Dant wrote: Louis deGuerre wrote: CCP Diagoras wrote: capital ships losses where an NPC scored the final blow Freighter499 Jump Freighter179 How the hell do you manage to lose freighters to NPCs Unless POS guns are counted ...
- by Daedalus II - at 2011.12.02 13:32:00
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151. Sticky:New dev blog: You people really do love blowing up spaceships. - in EVE Information Portal [original thread]
Any way we could get to see the top five killer corporations with regard to their member numbers? As it is now the ones on top are probably more due to high numbers than actually good players? Or am I wrong, is it already divided by member numbers?
- by Daedalus II - at 2011.12.02 12:41:00
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152. (To EVE UI Staff) The new fitting screen that got scrapped in 2009 - in EVE General Discussion [original thread]
DieZor wrote: This is a x-post from Reddit Fitting a ship with a shitton of modules in hangar, stacked or unstacked, can be a major pain in the ass if you don't have fit saved. CCP once came up with a brilliant new fitting screen where you co...
- by Daedalus II - at 2011.12.02 09:51:00
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153. Sticky:New dev blog: Dude, where's my Erebus? - in EVE Information Portal [original thread]
CCP Frellicus wrote: As for the cargo and containers that has to do with nested database queries (read: lots of DB load) but why it differs from the 3rd party API is something I'll look into. Won't make any promises about that though. First...
- by Daedalus II - at 2011.12.01 18:23:00
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154. Sticky:New dev blog: Get jacked in the for the holidays with the Genolution CA-1 - in EVE Information Portal [original thread]
Daedalus Arcova wrote: Are you sure Genolution made this implant, or Tai Yong Medical? Afraid of getting your mind hijacked?
- by Daedalus II - at 2011.11.28 12:30:00
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155. How honestly hard is it to create missile launcher models that use turret hardpo... - in EVE General Discussion [original thread]
In my opinion I don't think the hard part is making missiles fly out of launchers. That can be handled purely client-side. Server-side you would still have the single missile flying out of the center of the ship, but it's hidden client-side by cle...
- by Daedalus II - at 2011.11.28 12:24:00
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156. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
This gets me to think about the often requested using ray casting to calculate shots fired (ie you could hit something else between you and your target) which would give a much more strategic game when it comes to fleet position and such. However...
- by Daedalus II - at 2011.11.18 15:22:00
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157. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
I see some precision bombing in the future... Too bad for me that usually are on the receiving end :p
- by Daedalus II - at 2011.11.17 18:05:00
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158. Make sniping viable - in Player Features and Ideas Discussion [original thread]
As far as I understand the biggest problem with sniping is that it's so easy to probe the ships down and warp to the probed signature. Well then lets say that the more battle there is on a grid, the harder it will be to get locks on ships anywher...
- by Daedalus II - at 2011.11.17 10:00:00
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159. Carrier faggotry in low sec - in EVE General Discussion [original thread]
You do know that the mechanic is changed for all ships, not only supers right? Carriers will be unable to log off while being under fire, as will any other ship, from frigate to titan.
- by Daedalus II - at 2011.11.16 19:38:00
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160. I want your little things! - in EVE General Discussion [original thread]
When you watch other peoples ships warp in, they don't have a heading (in your client) yet, meaning that more often than not it will look like they warp in sideways. It would be great if this could be fixed as I think it's pretty annoying. It also...
- by Daedalus II - at 2011.11.16 14:22:00
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